![]() ![]() ![]() So that "thematically linked" thing? Pretty much right out the window. ![]() I have only found them in the MIC, Complete Champion, and one set in Forge of War for Eberron, a total of 19 sets. Naturally all of that means very few exist, especially because of the late introduction. A few sets are less-than-spectacular, but as long as you can improve them, and especially if you can use the common effects option in the MIC, most of them are solid and can last long beyond the use date of their base abilities. Particularly because you can explicitly enhance all of these items above and beyond their starting level in any way you like. Surprisingly, it is not that bad, especially compared to the "balancing" mechanism for Weapons of Legacy. These bonuses do not increase the costs of the individual items, you just get the bonus for free for possibly using an unoptimized item or two. ![]() The big schtick is giving some minor bonuses for collecting a bunch of magic items that might otherwise be less than spectacular, but they sound good together. Anyway, they exist in 3.5, and even Pathfinder got in on the fun later in their game. Pretty much all of which completely escape me at the moment, but I guess they exist somewhere. There are crueler things allowed by spells.I made another list and decided to add some commentary to keep me busy.Īn idea introduced in the Magic Item Compendium, theoretically premised on all those thematically linked sets that increase in power in fantasy fiction. That means you couln't summon a whale into the desert but you could call a human to the surface of the ocean, and if they can't swim that's their own damn fault. I suppose you could just have the DM rule situationally, or reinterpret the text to lallow summoning or teleportation to areas which are not IMMEDIATELY life-threatening due to basic terrain. But if water counts as an open surface capable of supporting you, what's to keep people from teleporting or conjuring creatures to the center of the ocean? But you can technically summon it onto dry land, where it will die, making you a shitty Druid. Obviously, if you use Summon Nature's Ally to summon a whale, which is on the approved list, they intended you to summon it into the water. The text was obviously intended to keep people from summoning whales above their opponent's heads, and keep people from teleporting each other into dangerous locations, but it doesn't literally do the latter. The same for air for flying creatures, I suppose. I suppose it would be a reasonable interpretation of the rules to say that water counts as a surface capable of supporting you, yes? Otherwise aquatic creatures can never make meaningful use of conjuring magic, and no one can ever use Summon Nature's Ally to get that Baleen Whale they always wanted. They did extend that to teleport spells in 3.5, and not just Calling or Summoning spells, didn't they? Which is good, in one sense, but bad in another because it actually complicates things a bit for a nautical campaign I have been kicking around. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |